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Artificial Intelligence and Games - Georgios N. Yannakakis,Julian Togelius

inglise keel
2019-06-04
34,64 € 57,73 €

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Saadetis 12-18 tööpäeva jooksul

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intell ... Täielik kirjeldus

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Kirjeldus

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Lisateave

Autor Georgios N. Yannakakis, Julian Togelius
Kirjastaja Springer Nature Switzerland
Väljalaskeaasta 2019
Kaanetüüp Pehme kaanega
EAN 9783319875767
Kirjuta oma arvustus
Te vaatate: Artificial Intelligence and Games
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34,64 € 57,73 €