Tasuta kohaletoimetamine tellimustele üle 29 €
  • check 10+ miljonit raamatut
  • check Uued tooted iga päev
  • check Meid usaldab üle 1 miljoni kliendi
  • check Hea hind ja allahindlused
  • check Tarne üle kogu Euroopa

Digital Games and Language Learning Theory, Development and Implementation - Mark Peterson,Kasumi Yamazaki,Michael Thomas

inglise keel
2021-04-22
207,06 € 345,10 €

-40% koodiga BOOKS

Meie tarnija laos

Saadetis 10-16 tööpäeva jooksul

30-päevane tagastamisõigus

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the ... Täielik kirjeldus

Võib-olla meeldib sulle ka

Kirjeldus

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).

The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.

Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Lisateave

Autor Mark Peterson, Kasumi Yamazaki, Michael Thomas
Kirjastaja Bloomsbury Academic
Väljalaskeaasta 2021
Kaanetüüp Kõvakaaneline
EAN 9781350133006
Kirjuta oma arvustus
Te vaatate: Digital Games and Language Learning Theory, Development and Implementation
Teie hinnang:

Goodreads'i arvustused

207,06 € 345,10 €