Game Engine Gems 2 - Eric Lengyel
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Saadetis 10-16 tööpäeva jooksul
30-päevane tagastamisõigus
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and comp ... Täielik kirjeldus
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Kirjeldus
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.
Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.
Lisateave
| Autor | Eric Lengyel |
|---|---|
| Kirjastaja | CRC Press |
| Väljalaskeaasta | 2011 |
| Kaanetüüp | Kõvakaaneline |
| EAN | 9781568814377 |