Pt. 1. Violence, Gender, And Video. Effects Of Interactive Entertainment Technologies On Children's Development / Rodney R. Cocking And Patricia M. Greenfield. Mediated Messages: Gender, Class, And Cosmos In Home Video Games / Christine Ward Gailey. Contextualizing Video Game Violence: From Teenage Mutant Ninja Turtles 1 To Mortal Kombat 2 / Marsha Kinder. Gender Differences In Children's Constructions Of V ...Täielik kirjeldus
Pt. 1. Violence, Gender, And Video. Effects Of Interactive Entertainment Technologies On Children's Development / Rodney R. Cocking And Patricia M. Greenfield. Mediated Messages: Gender, Class, And Cosmos In Home Video Games / Christine Ward Gailey. Contextualizing Video Game Violence: From Teenage Mutant Ninja Turtles 1 To Mortal Kombat 2 / Marsha Kinder. Gender Differences In Children's Constructions Of Video Games / Yasmin B. Kafai. Impact Of Virtual Reality On Young Adults' Physiological Arousal And Aggressive Thoughts: Interaction Versus Observation / Sandra L. Calvert And Siu-lan Tan -- Pt. 2. Cognitive Effects Of Video Games. Video Games As Cultural Artifacts / Patricia M. Greenfield. Effect Of Video Game Practice On Spatial Skills In Girls And Boys / Kaveri Subrahmanyam And Patricia M. Greenfield. Effects Of Video Game Playing On Measures Of Spatial Performance: Gender Effects In Late Adolescence / Lynn Okagaki And Peter A. Frensch. Cognitive Socialization By Computer Games In Two Cultures: Inductive Discovery Or Mastery Of An Iconic Code? / Patricia M. Greenfield, Luigia Camaioni ... [et Al.]. Two-dimensional Representation Of Movement Through Three-dimensional Space: The Role Of Video Game Expertise / Patricia M. Greenfield, Craig Brannon, And David Lohr. Action Video Games And Informal Education: Effects On Strategies For Dividing Visual Attention / Patricia M. Greenfield, Patricia Dewinstanley ... [et Al.] Edited By Patricia M. Greenfield And Rodney R. Cocking. Includes Bibliographical References And Indexes.