Video Game Engine Development Guide (Using Xilinx SoC Board) - Ali Al-Bayaty
-40% koodiga BOOKS
Saadetis 10-16 tööpäeva jooksul
30-päevane tagastamisõigus
About This Book This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(r) Development Board, using Nintendo(r) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. Wh ... Täielik kirjeldus
Võib-olla meeldib sulle ka
Kirjeldus
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(r) Development Board, using Nintendo(r) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project.
What This Book Covers
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(r) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(r) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications.
To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.
Lisateave
| Autor | Ali Al-Bayaty |
|---|---|
| Kirjastaja | CreateSpace Independent Publishing Platform |
| Väljalaskeaasta | 2017 |
| Kaanetüüp | Pehme kaanega |
| EAN | 9781976400940 |